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NVIDIA / nvidia/NVIDIA-Nemotron-Labs-Dory1.0-4B-BF16

Nemotron Labs Dory 1.0 4B

NVIDIA text model released on October 16, 2026, with 4 billion parameters and a recurrent architecture. It reuses a block of layers to adjust compute per token without switching checkpoints. English and a validated 256K-token context are documented. It does not generate images, audio or video.

01 / SUMMARY

The essential

ORIENTATION4B recurrent reasoning

Primary use stated or inferred cautiously from official documentation.

CONTEXT262,144 tokens

Maximum input capacity when published by the source.

EXITNot published

Documented maximum generation limit.

ACCESSHugging Face · downloadable checkpoint

Verified availability channels.

MODEL TYPEText and reasoning · Code

Primary functional family and verified specialties.

LICENSEOpenMDW 1.1

Declared terms for API access, model weights, or self-hosting.

02 / TECHNICAL SHEET

Limits and integration

API IDnvidia/NVIDIA-Nemotron-Labs-Dory1.0-4B-BF16
Model typeText and reasoning · Code
Access modelOpen weights
LicenseOpenMDW 1.1
DeploymentSelf-hosted; Dory support pending stable releases
Release16 OCT 2026
Knowledge cutoffNot published
EntranceText
ExitText
Context window262,144 tokens
maximum outputNot published
Reasoning1, 2 or 4 loops; 2 recommended
Published toolsFeatures
Structured OutingsNot published
Batch processingNot published
Prompt cacheNot published
Fine-tuningNot published
Verified platformsHugging Face · vLLM · llama.cpp
BEST SUITED FOR

Reasoning, coding and tool-using agents on your own infrastructure. NVIDIA recommends two loops as a starting point; one reduces compute per token and four may improve some tasks. Measure end-to-end latency and cost: more loops do not guarantee higher accuracy on every benchmark.

WORTH MONITORING

Dory support in vLLM and llama.cpp requires the revisions specified by NVIDIA, not an arbitrary stable release. The local dory alias is not a commercial API. The GGUF example’s 4,096-token context and 2,048 output tokens are not universal limits. We do not transfer BF16 results to quantized formats.

03 / CAPABILITIES

What it can do

01

Orientation

Reasoning, coding and tool-using agents on your own infrastructure. NVIDIA recommends two loops as a starting point; one reduces compute per token and four may improve some tasks. Measure end-to-end latency and cost: more loops do not guarantee higher accuracy on every benchmark.

02

Context

262,144 tokens · Not published

03

Tools and integration

Features

04

Access

Hugging Face · downloadable checkpoint

Input modalities
Text
04 / PRICES

Documented cost

ConceptWorthUnit/condition
Standard inputNo published official API rateStandard API rate
Cached inputNot publishedReading reused prefixes
Cache write or storageNot publishedThe condition varies by provider
Standard outputSelf-hosted infrastructure costMay include reasoning tokens
Batch inputNot publishedAsynchronous processing
Batch outputNot publishedAsynchronous processing

Weights are available in BF16, MXFP8, NVFP4 and GGUF Q5_K_M under OpenMDW 1.1, with commercial and non-commercial use subject to its terms. We have not verified a hosted API tariff: numeric cost fields remain empty. Downloads do not remove hardware, memory, operating and security costs.

i Prices change and may depend on level, region or context length. Check the source before making a decision.

05 / EVALUATIONS

How to read the results

“

Ten NVIDIA-published metrics for BF16, not reproduced by Inferama. The primary figure uses two loops; the linked conditions also preserve one- and four-loop results. Terminal-Bench 2.1 uses Terminus-2. AA-LCR keeps the Qwen3-235B-A22B judge and GDPval-AA v2 uses specific anchors: these are not direct comparisons with other protocols. We do not present chart estimates of the AA index as official scores.

BenchmarkResultMetricSource
SciCode34,94BF16 score · 2 loopsView source ↗
SWE-bench Verified59,5BF16 score · 2 loopsView source ↗
Terminal-Bench 2.1 (Terminus 2)18,1BF16 score · 2 loopsView source ↗
Tau3-bench (Banking)12,89BF16 score · 2 loopsView source ↗
GDPval-AA v2 (NVIDIA anchors)946BF16 Elo · 2 loopsView source ↗
GPQA Diamond (sin herramientas)72,41BF16 score · 2 loopsView source ↗
HLE (texto, sin herramientas)10,89BF16 score · 2 loopsView source ↗
IFBench77,94BF16 score · 2 loopsView source ↗
AA-LCR (NVIDIA, Qwen3 judge)71BF16 score · 2 loopsView source ↗
AA-Omniscience (accuracy)10,08BF16 score · 2 loopsView source ↗

Inferama only highlights a “best result” when the metric, test set, configuration, and date allow for an equivalent comparison. The supplier's figures are presented as claims from its own source.

06 / VERSIONS

Chronology

BF16 / MXFP8 / NVFP4 / GGUF Q5_K_M

Four formats of one model, not four independent releases. The reference identifier is BF16; official repositories for each format are linked in the sources. per_loop mode increases KV cache with each loop; last_loop keeps a single cache per recurrent layer.

07 / SOURCES

Traceability